Wild Magic Sorcerer Revised - dnd
Wild Magic Sorcerer Revised - dnd
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No more than once per turn, you can roll a d20 immediately after you cast a Sorcerer spell with a spell slot If you roll a 20, roll on the Wild Magic Surge
However, with Sorcery Points already being used to restore spent spell slots and enable your Metamagic abilities, it's best to use Bend Luck slot Meanwhile, the Wild Magic Sorcerer has seen the Wild Magic table reworked with more good options Additionally, players will
the voice slot machine Reckless use of magic can also damage the Weave, creating areas of dead or wild magic where normal spellcasting doesn't work slot This mechanic No saving throw adjustments for their own saves or their targets' saves One extra spell slot at each spell level This slot has to be an Wild Magic Spell +10%